• Led and motivated a remote/hybrid marketing team of 15 3D Artists, and 5 supporting roles using core principles of delegation, creative direction, and adaptation that directly support the company’s e-commerce platform and other websites
• Saved the company $3M in 6 months on their e-commerce platform by developing a new partnership with a third-party supplier
• Recruited, interviewed, and onboarded 10+ employees for various roles while maintaining profit margins after each hire
• Created 5 efficient marketing product workstreams that are used by multiple teams within the enterprise today
• Utilized various project management strategies and software to manage relationships with suppliers, clients, and financial
• Studied, then trained employees on compliance, confidentiality, and brand standards
• Developed data analytics dashboards that provided detailed and adjustable views of financial metrics
• Built a new marketing product now utilized across enterprise that created enough demand to build a new team
• Assisted junior and senior-level artists through creative direction and self-guidance on multiple projects at a time with budgets of up to $80k
• Managed new and mature product life-cycles and documented client/product relationships for financial planning
• Designed and developed creative briefs for artists by meeting with experts in the field and engineers in offices
• Contributed technical improvements to established workflows that positively affected the whole team
• Previously was a 3D Artist in this marketing team and chose to step-up when there was an opening
• Created photo-realistic 3D renders using Maya and V-Ray for Caterpillar’s in-house marketing team.
• Consistently exceeded expectations by completing projects under budget and delivering before deadlines.
• Collaborated with artists on large projects while multi-tasking smaller projects. Handled up to 6 projects simultaneously.
• Documented new, more efficient processes that would be adopted by the whole team. Collected analytical data for project managers.
• Designed and developed 2 VR training simulations in 3-month sprints. Currently used across company to train new operators on machinery safety.
• Single-handedly created all 3D assets using Maya and Unreal Engine.
• Conducted playtesting sessions with the programmer, analyzed how operators perceived our design of the 3D space, and given instructions.